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Interface WebGLRenderingContext

Provides an interface to the OpenGL ES 2.0 graphics rendering context for the drawing surface of an HTML element.

Hierarchy

Index

Properties

Methods

Properties

Readonly ACTIVE_ATTRIBUTES

ACTIVE_ATTRIBUTES: GLenum

Readonly ACTIVE_TEXTURE

ACTIVE_TEXTURE: GLenum

Readonly ACTIVE_UNIFORMS

ACTIVE_UNIFORMS: GLenum

Readonly ALIASED_LINE_WIDTH_RANGE

ALIASED_LINE_WIDTH_RANGE: GLenum

Readonly ALIASED_POINT_SIZE_RANGE

ALIASED_POINT_SIZE_RANGE: GLenum

Readonly ALPHA

ALPHA: GLenum

Readonly ALPHA_BITS

ALPHA_BITS: GLenum

Readonly ALWAYS

ALWAYS: GLenum

Readonly ARRAY_BUFFER

ARRAY_BUFFER: GLenum

Readonly ARRAY_BUFFER_BINDING

ARRAY_BUFFER_BINDING: GLenum

Readonly ATTACHED_SHADERS

ATTACHED_SHADERS: GLenum

Readonly BACK

BACK: GLenum

Readonly BLEND

BLEND: GLenum

Readonly BLEND_COLOR

BLEND_COLOR: GLenum

Readonly BLEND_DST_ALPHA

BLEND_DST_ALPHA: GLenum

Readonly BLEND_DST_RGB

BLEND_DST_RGB: GLenum

Readonly BLEND_EQUATION

BLEND_EQUATION: GLenum

Readonly BLEND_EQUATION_ALPHA

BLEND_EQUATION_ALPHA: GLenum

Readonly BLEND_EQUATION_RGB

BLEND_EQUATION_RGB: GLenum

Readonly BLEND_SRC_ALPHA

BLEND_SRC_ALPHA: GLenum

Readonly BLEND_SRC_RGB

BLEND_SRC_RGB: GLenum

Readonly BLUE_BITS

BLUE_BITS: GLenum

Readonly BOOL

BOOL: GLenum

Readonly BOOL_VEC2

BOOL_VEC2: GLenum

Readonly BOOL_VEC3

BOOL_VEC3: GLenum

Readonly BOOL_VEC4

BOOL_VEC4: GLenum

Readonly BROWSER_DEFAULT_WEBGL

BROWSER_DEFAULT_WEBGL: GLenum

Readonly BUFFER_SIZE

BUFFER_SIZE: GLenum

Readonly BUFFER_USAGE

BUFFER_USAGE: GLenum

Readonly BYTE

BYTE: GLenum

Readonly CCW

CCW: GLenum

Readonly CLAMP_TO_EDGE

CLAMP_TO_EDGE: GLenum

Readonly COLOR_ATTACHMENT0

COLOR_ATTACHMENT0: GLenum

Readonly COLOR_BUFFER_BIT

COLOR_BUFFER_BIT: GLenum

Readonly COLOR_CLEAR_VALUE

COLOR_CLEAR_VALUE: GLenum

Readonly COLOR_WRITEMASK

COLOR_WRITEMASK: GLenum

Readonly COMPILE_STATUS

COMPILE_STATUS: GLenum

Readonly COMPRESSED_TEXTURE_FORMATS

COMPRESSED_TEXTURE_FORMATS: GLenum

Readonly CONSTANT_ALPHA

CONSTANT_ALPHA: GLenum

Readonly CONSTANT_COLOR

CONSTANT_COLOR: GLenum

Readonly CONTEXT_LOST_WEBGL

CONTEXT_LOST_WEBGL: GLenum

Readonly CULL_FACE

CULL_FACE: GLenum

Readonly CULL_FACE_MODE

CULL_FACE_MODE: GLenum

Readonly CURRENT_PROGRAM

CURRENT_PROGRAM: GLenum

Readonly CURRENT_VERTEX_ATTRIB

CURRENT_VERTEX_ATTRIB: GLenum

Readonly CW

CW: GLenum

Readonly DECR

DECR: GLenum

Readonly DECR_WRAP

DECR_WRAP: GLenum

Readonly DELETE_STATUS

DELETE_STATUS: GLenum

Readonly DEPTH_ATTACHMENT

DEPTH_ATTACHMENT: GLenum

Readonly DEPTH_BITS

DEPTH_BITS: GLenum

Readonly DEPTH_BUFFER_BIT

DEPTH_BUFFER_BIT: GLenum

Readonly DEPTH_CLEAR_VALUE

DEPTH_CLEAR_VALUE: GLenum

Readonly DEPTH_COMPONENT

DEPTH_COMPONENT: GLenum

Readonly DEPTH_COMPONENT16

DEPTH_COMPONENT16: GLenum

Readonly DEPTH_FUNC

DEPTH_FUNC: GLenum

Readonly DEPTH_RANGE

DEPTH_RANGE: GLenum

Readonly DEPTH_STENCIL

DEPTH_STENCIL: GLenum

Readonly DEPTH_STENCIL_ATTACHMENT

DEPTH_STENCIL_ATTACHMENT: GLenum

Readonly DEPTH_TEST

DEPTH_TEST: GLenum

Readonly DEPTH_WRITEMASK

DEPTH_WRITEMASK: GLenum

Readonly DITHER

DITHER: GLenum

Readonly DONT_CARE

DONT_CARE: GLenum

Readonly DST_ALPHA

DST_ALPHA: GLenum

Readonly DST_COLOR

DST_COLOR: GLenum

Readonly DYNAMIC_DRAW

DYNAMIC_DRAW: GLenum

Readonly ELEMENT_ARRAY_BUFFER

ELEMENT_ARRAY_BUFFER: GLenum

Readonly ELEMENT_ARRAY_BUFFER_BINDING

ELEMENT_ARRAY_BUFFER_BINDING: GLenum

Readonly EQUAL

EQUAL: GLenum

Readonly FASTEST

FASTEST: GLenum

Readonly FLOAT

FLOAT: GLenum

Readonly FLOAT_MAT2

FLOAT_MAT2: GLenum

Readonly FLOAT_MAT3

FLOAT_MAT3: GLenum

Readonly FLOAT_MAT4

FLOAT_MAT4: GLenum

Readonly FLOAT_VEC2

FLOAT_VEC2: GLenum

Readonly FLOAT_VEC3

FLOAT_VEC3: GLenum

Readonly FLOAT_VEC4

FLOAT_VEC4: GLenum

Readonly FRAGMENT_SHADER

FRAGMENT_SHADER: GLenum

Readonly FRAMEBUFFER

FRAMEBUFFER: GLenum

Readonly FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum

Readonly FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum

Readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum

Readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum

Readonly FRAMEBUFFER_BINDING

FRAMEBUFFER_BINDING: GLenum

Readonly FRAMEBUFFER_COMPLETE

FRAMEBUFFER_COMPLETE: GLenum

Readonly FRAMEBUFFER_INCOMPLETE_ATTACHMENT

FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum

Readonly FRAMEBUFFER_INCOMPLETE_DIMENSIONS

FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum

Readonly FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum

Readonly FRAMEBUFFER_UNSUPPORTED

FRAMEBUFFER_UNSUPPORTED: GLenum

Readonly FRONT

FRONT: GLenum

Readonly FRONT_AND_BACK

FRONT_AND_BACK: GLenum

Readonly FRONT_FACE

FRONT_FACE: GLenum

Readonly FUNC_ADD

FUNC_ADD: GLenum

Readonly FUNC_REVERSE_SUBTRACT

FUNC_REVERSE_SUBTRACT: GLenum

Readonly FUNC_SUBTRACT

FUNC_SUBTRACT: GLenum

Readonly GENERATE_MIPMAP_HINT

GENERATE_MIPMAP_HINT: GLenum

Readonly GEQUAL

GEQUAL: GLenum

Readonly GREATER

GREATER: GLenum

Readonly GREEN_BITS

GREEN_BITS: GLenum

Readonly HIGH_FLOAT

HIGH_FLOAT: GLenum

Readonly HIGH_INT

HIGH_INT: GLenum

Readonly IMPLEMENTATION_COLOR_READ_FORMAT

IMPLEMENTATION_COLOR_READ_FORMAT: GLenum

Readonly IMPLEMENTATION_COLOR_READ_TYPE

IMPLEMENTATION_COLOR_READ_TYPE: GLenum

Readonly INCR

INCR: GLenum

Readonly INCR_WRAP

INCR_WRAP: GLenum

Readonly INT

INT: GLenum

Readonly INT_VEC2

INT_VEC2: GLenum

Readonly INT_VEC3

INT_VEC3: GLenum

Readonly INT_VEC4

INT_VEC4: GLenum

Readonly INVALID_ENUM

INVALID_ENUM: GLenum

Readonly INVALID_FRAMEBUFFER_OPERATION

INVALID_FRAMEBUFFER_OPERATION: GLenum

Readonly INVALID_OPERATION

INVALID_OPERATION: GLenum

Readonly INVALID_VALUE

INVALID_VALUE: GLenum

Readonly INVERT

INVERT: GLenum

Readonly KEEP

KEEP: GLenum

Readonly LEQUAL

LEQUAL: GLenum

Readonly LESS

LESS: GLenum

Readonly LINEAR

LINEAR: GLenum

Readonly LINEAR_MIPMAP_LINEAR

LINEAR_MIPMAP_LINEAR: GLenum

Readonly LINEAR_MIPMAP_NEAREST

LINEAR_MIPMAP_NEAREST: GLenum

Readonly LINES

LINES: GLenum

Readonly LINE_LOOP

LINE_LOOP: GLenum

Readonly LINE_STRIP

LINE_STRIP: GLenum

Readonly LINE_WIDTH

LINE_WIDTH: GLenum

Readonly LINK_STATUS

LINK_STATUS: GLenum

Readonly LOW_FLOAT

LOW_FLOAT: GLenum

Readonly LOW_INT

LOW_INT: GLenum

Readonly LUMINANCE

LUMINANCE: GLenum

Readonly LUMINANCE_ALPHA

LUMINANCE_ALPHA: GLenum

Readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS

MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum

Readonly MAX_CUBE_MAP_TEXTURE_SIZE

MAX_CUBE_MAP_TEXTURE_SIZE: GLenum

Readonly MAX_FRAGMENT_UNIFORM_VECTORS

MAX_FRAGMENT_UNIFORM_VECTORS: GLenum

Readonly MAX_RENDERBUFFER_SIZE

MAX_RENDERBUFFER_SIZE: GLenum

Readonly MAX_TEXTURE_IMAGE_UNITS

MAX_TEXTURE_IMAGE_UNITS: GLenum

Readonly MAX_TEXTURE_SIZE

MAX_TEXTURE_SIZE: GLenum

Readonly MAX_VARYING_VECTORS

MAX_VARYING_VECTORS: GLenum

Readonly MAX_VERTEX_ATTRIBS

MAX_VERTEX_ATTRIBS: GLenum

Readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS

MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum

Readonly MAX_VERTEX_UNIFORM_VECTORS

MAX_VERTEX_UNIFORM_VECTORS: GLenum

Readonly MAX_VIEWPORT_DIMS

MAX_VIEWPORT_DIMS: GLenum

Readonly MEDIUM_FLOAT

MEDIUM_FLOAT: GLenum

Readonly MEDIUM_INT

MEDIUM_INT: GLenum

Readonly MIRRORED_REPEAT

MIRRORED_REPEAT: GLenum

Readonly NEAREST

NEAREST: GLenum

Readonly NEAREST_MIPMAP_LINEAR

NEAREST_MIPMAP_LINEAR: GLenum

Readonly NEAREST_MIPMAP_NEAREST

NEAREST_MIPMAP_NEAREST: GLenum

Readonly NEVER

NEVER: GLenum

Readonly NICEST

NICEST: GLenum

Readonly NONE

NONE: GLenum

Readonly NOTEQUAL

NOTEQUAL: GLenum

Readonly NO_ERROR

NO_ERROR: GLenum

Readonly ONE

ONE: GLenum

Readonly ONE_MINUS_CONSTANT_ALPHA

ONE_MINUS_CONSTANT_ALPHA: GLenum

Readonly ONE_MINUS_CONSTANT_COLOR

ONE_MINUS_CONSTANT_COLOR: GLenum

Readonly ONE_MINUS_DST_ALPHA

ONE_MINUS_DST_ALPHA: GLenum

Readonly ONE_MINUS_DST_COLOR

ONE_MINUS_DST_COLOR: GLenum

Readonly ONE_MINUS_SRC_ALPHA

ONE_MINUS_SRC_ALPHA: GLenum

Readonly ONE_MINUS_SRC_COLOR

ONE_MINUS_SRC_COLOR: GLenum

Readonly OUT_OF_MEMORY

OUT_OF_MEMORY: GLenum

Readonly PACK_ALIGNMENT

PACK_ALIGNMENT: GLenum

Readonly POINTS

POINTS: GLenum

Readonly POLYGON_OFFSET_FACTOR

POLYGON_OFFSET_FACTOR: GLenum

Readonly POLYGON_OFFSET_FILL

POLYGON_OFFSET_FILL: GLenum

Readonly POLYGON_OFFSET_UNITS

POLYGON_OFFSET_UNITS: GLenum

Readonly RED_BITS

RED_BITS: GLenum

Readonly RENDERBUFFER

RENDERBUFFER: GLenum

Readonly RENDERBUFFER_ALPHA_SIZE

RENDERBUFFER_ALPHA_SIZE: GLenum

Readonly RENDERBUFFER_BINDING

RENDERBUFFER_BINDING: GLenum

Readonly RENDERBUFFER_BLUE_SIZE

RENDERBUFFER_BLUE_SIZE: GLenum

Readonly RENDERBUFFER_DEPTH_SIZE

RENDERBUFFER_DEPTH_SIZE: GLenum

Readonly RENDERBUFFER_GREEN_SIZE

RENDERBUFFER_GREEN_SIZE: GLenum

Readonly RENDERBUFFER_HEIGHT

RENDERBUFFER_HEIGHT: GLenum

Readonly RENDERBUFFER_INTERNAL_FORMAT

RENDERBUFFER_INTERNAL_FORMAT: GLenum

Readonly RENDERBUFFER_RED_SIZE

RENDERBUFFER_RED_SIZE: GLenum

Readonly RENDERBUFFER_STENCIL_SIZE

RENDERBUFFER_STENCIL_SIZE: GLenum

Readonly RENDERBUFFER_WIDTH

RENDERBUFFER_WIDTH: GLenum

Readonly RENDERER

RENDERER: GLenum

Readonly REPEAT

REPEAT: GLenum

Readonly REPLACE

REPLACE: GLenum

Readonly RGB

RGB: GLenum

Readonly RGB565

RGB565: GLenum

Readonly RGB5_A1

RGB5_A1: GLenum

Readonly RGBA

RGBA: GLenum

Readonly RGBA4

RGBA4: GLenum

Readonly SAMPLER_2D

SAMPLER_2D: GLenum

Readonly SAMPLER_CUBE

SAMPLER_CUBE: GLenum

Readonly SAMPLES

SAMPLES: GLenum

Readonly SAMPLE_ALPHA_TO_COVERAGE

SAMPLE_ALPHA_TO_COVERAGE: GLenum

Readonly SAMPLE_BUFFERS

SAMPLE_BUFFERS: GLenum

Readonly SAMPLE_COVERAGE

SAMPLE_COVERAGE: GLenum

Readonly SAMPLE_COVERAGE_INVERT

SAMPLE_COVERAGE_INVERT: GLenum

Readonly SAMPLE_COVERAGE_VALUE

SAMPLE_COVERAGE_VALUE: GLenum

Readonly SCISSOR_BOX

SCISSOR_BOX: GLenum

Readonly SCISSOR_TEST

SCISSOR_TEST: GLenum

Readonly SHADER_TYPE

SHADER_TYPE: GLenum

Readonly SHADING_LANGUAGE_VERSION

SHADING_LANGUAGE_VERSION: GLenum

Readonly SHORT

SHORT: GLenum

Readonly SRC_ALPHA

SRC_ALPHA: GLenum

Readonly SRC_ALPHA_SATURATE

SRC_ALPHA_SATURATE: GLenum

Readonly SRC_COLOR

SRC_COLOR: GLenum

Readonly STATIC_DRAW

STATIC_DRAW: GLenum

Readonly STENCIL_ATTACHMENT

STENCIL_ATTACHMENT: GLenum

Readonly STENCIL_BACK_FAIL

STENCIL_BACK_FAIL: GLenum

Readonly STENCIL_BACK_FUNC

STENCIL_BACK_FUNC: GLenum

Readonly STENCIL_BACK_PASS_DEPTH_FAIL

STENCIL_BACK_PASS_DEPTH_FAIL: GLenum

Readonly STENCIL_BACK_PASS_DEPTH_PASS

STENCIL_BACK_PASS_DEPTH_PASS: GLenum

Readonly STENCIL_BACK_REF

STENCIL_BACK_REF: GLenum

Readonly STENCIL_BACK_VALUE_MASK

STENCIL_BACK_VALUE_MASK: GLenum

Readonly STENCIL_BACK_WRITEMASK

STENCIL_BACK_WRITEMASK: GLenum

Readonly STENCIL_BITS

STENCIL_BITS: GLenum

Readonly STENCIL_BUFFER_BIT

STENCIL_BUFFER_BIT: GLenum

Readonly STENCIL_CLEAR_VALUE

STENCIL_CLEAR_VALUE: GLenum

Readonly STENCIL_FAIL

STENCIL_FAIL: GLenum

Readonly STENCIL_FUNC

STENCIL_FUNC: GLenum

Readonly STENCIL_INDEX8

STENCIL_INDEX8: GLenum

Readonly STENCIL_PASS_DEPTH_FAIL

STENCIL_PASS_DEPTH_FAIL: GLenum

Readonly STENCIL_PASS_DEPTH_PASS

STENCIL_PASS_DEPTH_PASS: GLenum

Readonly STENCIL_REF

STENCIL_REF: GLenum

Readonly STENCIL_TEST

STENCIL_TEST: GLenum

Readonly STENCIL_VALUE_MASK

STENCIL_VALUE_MASK: GLenum

Readonly STENCIL_WRITEMASK

STENCIL_WRITEMASK: GLenum

Readonly STREAM_DRAW

STREAM_DRAW: GLenum

Readonly SUBPIXEL_BITS

SUBPIXEL_BITS: GLenum

Readonly TEXTURE

TEXTURE: GLenum

Readonly TEXTURE0

TEXTURE0: GLenum

Readonly TEXTURE1

TEXTURE1: GLenum

Readonly TEXTURE10

TEXTURE10: GLenum

Readonly TEXTURE11

TEXTURE11: GLenum

Readonly TEXTURE12

TEXTURE12: GLenum

Readonly TEXTURE13

TEXTURE13: GLenum

Readonly TEXTURE14

TEXTURE14: GLenum

Readonly TEXTURE15

TEXTURE15: GLenum

Readonly TEXTURE16

TEXTURE16: GLenum

Readonly TEXTURE17

TEXTURE17: GLenum

Readonly TEXTURE18

TEXTURE18: GLenum

Readonly TEXTURE19

TEXTURE19: GLenum

Readonly TEXTURE2

TEXTURE2: GLenum

Readonly TEXTURE20

TEXTURE20: GLenum

Readonly TEXTURE21

TEXTURE21: GLenum

Readonly TEXTURE22

TEXTURE22: GLenum

Readonly TEXTURE23

TEXTURE23: GLenum

Readonly TEXTURE24

TEXTURE24: GLenum

Readonly TEXTURE25

TEXTURE25: GLenum

Readonly TEXTURE26

TEXTURE26: GLenum

Readonly TEXTURE27

TEXTURE27: GLenum

Readonly TEXTURE28

TEXTURE28: GLenum

Readonly TEXTURE29

TEXTURE29: GLenum

Readonly TEXTURE3

TEXTURE3: GLenum

Readonly TEXTURE30

TEXTURE30: GLenum

Readonly TEXTURE31

TEXTURE31: GLenum

Readonly TEXTURE4

TEXTURE4: GLenum

Readonly TEXTURE5

TEXTURE5: GLenum

Readonly TEXTURE6

TEXTURE6: GLenum

Readonly TEXTURE7

TEXTURE7: GLenum

Readonly TEXTURE8

TEXTURE8: GLenum

Readonly TEXTURE9

TEXTURE9: GLenum

Readonly TEXTURE_2D

TEXTURE_2D: GLenum

Readonly TEXTURE_BINDING_2D

TEXTURE_BINDING_2D: GLenum

Readonly TEXTURE_BINDING_CUBE_MAP

TEXTURE_BINDING_CUBE_MAP: GLenum

Readonly TEXTURE_CUBE_MAP

TEXTURE_CUBE_MAP: GLenum

Readonly TEXTURE_CUBE_MAP_NEGATIVE_X

TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum

Readonly TEXTURE_CUBE_MAP_NEGATIVE_Y

TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum

Readonly TEXTURE_CUBE_MAP_NEGATIVE_Z

TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum

Readonly TEXTURE_CUBE_MAP_POSITIVE_X

TEXTURE_CUBE_MAP_POSITIVE_X: GLenum

Readonly TEXTURE_CUBE_MAP_POSITIVE_Y

TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum

Readonly TEXTURE_CUBE_MAP_POSITIVE_Z

TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum

Readonly TEXTURE_MAG_FILTER

TEXTURE_MAG_FILTER: GLenum

Readonly TEXTURE_MIN_FILTER

TEXTURE_MIN_FILTER: GLenum

Readonly TEXTURE_WRAP_S

TEXTURE_WRAP_S: GLenum

Readonly TEXTURE_WRAP_T

TEXTURE_WRAP_T: GLenum

Readonly TRIANGLES

TRIANGLES: GLenum

Readonly TRIANGLE_FAN

TRIANGLE_FAN: GLenum

Readonly TRIANGLE_STRIP

TRIANGLE_STRIP: GLenum

Readonly UNPACK_ALIGNMENT

UNPACK_ALIGNMENT: GLenum

Readonly UNPACK_COLORSPACE_CONVERSION_WEBGL

UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum

Readonly UNPACK_FLIP_Y_WEBGL

UNPACK_FLIP_Y_WEBGL: GLenum

Readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL

UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum

Readonly UNSIGNED_BYTE

UNSIGNED_BYTE: GLenum

Readonly UNSIGNED_INT

UNSIGNED_INT: GLenum

Readonly UNSIGNED_SHORT

UNSIGNED_SHORT: GLenum

Readonly UNSIGNED_SHORT_4_4_4_4

UNSIGNED_SHORT_4_4_4_4: GLenum

Readonly UNSIGNED_SHORT_5_5_5_1

UNSIGNED_SHORT_5_5_5_1: GLenum

Readonly UNSIGNED_SHORT_5_6_5

UNSIGNED_SHORT_5_6_5: GLenum

Readonly VALIDATE_STATUS

VALIDATE_STATUS: GLenum

Readonly VENDOR

VENDOR: GLenum

Readonly VERSION

VERSION: GLenum

Readonly VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum

Readonly VERTEX_ATTRIB_ARRAY_ENABLED

VERTEX_ATTRIB_ARRAY_ENABLED: GLenum

Readonly VERTEX_ATTRIB_ARRAY_NORMALIZED

VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum

Readonly VERTEX_ATTRIB_ARRAY_POINTER

VERTEX_ATTRIB_ARRAY_POINTER: GLenum

Readonly VERTEX_ATTRIB_ARRAY_SIZE

VERTEX_ATTRIB_ARRAY_SIZE: GLenum

Readonly VERTEX_ATTRIB_ARRAY_STRIDE

VERTEX_ATTRIB_ARRAY_STRIDE: GLenum

Readonly VERTEX_ATTRIB_ARRAY_TYPE

VERTEX_ATTRIB_ARRAY_TYPE: GLenum

Readonly VERTEX_SHADER

VERTEX_SHADER: GLenum

Readonly VIEWPORT

VIEWPORT: GLenum

Readonly ZERO

ZERO: GLenum

Readonly canvas

Readonly drawingBufferHeight

drawingBufferHeight: GLsizei

Readonly drawingBufferWidth

drawingBufferWidth: GLsizei

Methods

activeTexture

  • activeTexture(texture: GLenum): void

attachShader

bindAttribLocation

bindBuffer

bindFramebuffer

bindRenderbuffer

bindTexture

blendColor

blendEquation

  • blendEquation(mode: GLenum): void

blendEquationSeparate

  • blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum): void

blendFunc

blendFuncSeparate

bufferData

bufferSubData

checkFramebufferStatus

clear

clearColor

clearDepth

clearStencil

  • clearStencil(s: GLint): void

colorMask

compileShader

compressedTexImage2D

compressedTexSubImage2D

copyTexImage2D

copyTexSubImage2D

createBuffer

createFramebuffer

createProgram

createRenderbuffer

createShader

createTexture

cullFace

  • cullFace(mode: GLenum): void

deleteBuffer

deleteFramebuffer

deleteProgram

deleteRenderbuffer

deleteShader

deleteTexture

depthFunc

  • depthFunc(func: GLenum): void

depthMask

depthRange

detachShader

disable

disableVertexAttribArray

  • disableVertexAttribArray(index: GLuint): void

drawArrays

drawElements

enable

enableVertexAttribArray

  • enableVertexAttribArray(index: GLuint): void

finish

  • finish(): void

flush

  • flush(): void

framebufferRenderbuffer

framebufferTexture2D

frontFace

  • frontFace(mode: GLenum): void

generateMipmap

  • generateMipmap(target: GLenum): void

getActiveAttrib

getActiveUniform

getAttachedShaders

getAttribLocation

getBufferParameter

getContextAttributes

getError

getExtension

getFramebufferAttachmentParameter

  • getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): any

getParameter

  • getParameter(pname: GLenum): any

getProgramInfoLog

getProgramParameter

getRenderbufferParameter

  • getRenderbufferParameter(target: GLenum, pname: GLenum): any

getShaderInfoLog

getShaderParameter

getShaderPrecisionFormat

getShaderSource

getSupportedExtensions

  • getSupportedExtensions(): string[] | null

getTexParameter

getUniform

getUniformLocation

getVertexAttrib

getVertexAttribOffset

hint

isBuffer

isContextLost

  • isContextLost(): boolean

isEnabled

isFramebuffer

isProgram

isRenderbuffer

isShader

isTexture

lineWidth

linkProgram

pixelStorei

polygonOffset

readPixels

renderbufferStorage

sampleCoverage

scissor

shaderSource

  • shaderSource(shader: WebGLShader, source: string): void

stencilFunc

stencilFuncSeparate

stencilMask

  • stencilMask(mask: GLuint): void

stencilMaskSeparate

stencilOp

stencilOpSeparate

texImage2D

texParameterf

texParameteri

texSubImage2D

uniform1f

uniform1fv

uniform1i

uniform1iv

uniform2f

uniform2fv

uniform2i

uniform2iv

uniform3f

uniform3fv

uniform3i

uniform3iv

uniform4f

uniform4fv

uniform4i

uniform4iv

uniformMatrix2fv

uniformMatrix3fv

uniformMatrix4fv

useProgram

validateProgram

vertexAttrib1f

vertexAttrib1fv

vertexAttrib2f

vertexAttrib2fv

vertexAttrib3f

vertexAttrib3fv

vertexAttrib4f

vertexAttrib4fv

vertexAttribPointer

viewport

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