Options
All
  • Public
  • Public/Protected
  • All
Menu

Class SoundManager

Static class that plays sound effects defined in the database.

Hierarchy

  • SoundManager

Index

Constructors

Protected constructor

Methods

Static loadSystemSound

  • loadSystemSound(databaseNumber: number): void

Static playActorCollapse

  • playActorCollapse(): void

Static playActorDamage

  • playActorDamage(): void

Static playBattleStart

  • playBattleStart(): void

Static playBossCollapse1

  • playBossCollapse1(): void

Static playBossCollapse2

  • playBossCollapse2(): void

Static playBuzzer

  • playBuzzer(): void

Static playCancel

  • playCancel(): void

Static playCursor

  • playCursor(): void

Static playEnemyAttack

  • playEnemyAttack(): void

Static playEnemyCollapse

  • playEnemyCollapse(): void

Static playEnemyDamage

  • playEnemyDamage(): void

Static playEquip

  • playEquip(): void

Static playEscape

  • playEscape(): void

Static playEvasion

  • playEvasion(): void

Static playLoad

  • playLoad(): void

Static playMagicEvasion

  • playMagicEvasion(): void

Static playMiss

  • playMiss(): void

Static playOk

  • playOk(): void

Static playRecovery

  • playRecovery(): void

Static playReflection

  • playReflection(): void

Static playSave

  • playSave(): void

Static playShop

  • playShop(): void

Static playSystemSound

  • playSystemSound(databaseNumber: number): void

Static playUseItem

  • playUseItem(): void

Static playUseSkill

  • playUseSkill(): void

Static preloadImportantSounds

  • preloadImportantSounds(): void

Generated using TypeDoc