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Class Game_Unit

Superclass of Game_Party & Game_Troop

Hierarchy

Index

Constructors

constructor

Properties

_inBattle

_inBattle: boolean

Methods

agility

  • agility(): number

aliveMembers

clearActions

  • clearActions(): void

clearResults

  • clearResults(): void

deadMembers

inBattle

  • inBattle(): boolean

initialize

  • initialize(): void

isAllDead

  • isAllDead(): boolean

makeActions

  • makeActions(): void

members

movableMembers

onBattleEnd

  • onBattleEnd(): void

onBattleStart

  • onBattleStart(): void

randomDeadTarget

randomTarget

select

smoothDeadTarget

smoothTarget

substituteBattler

tgrSum

  • tgrSum(): number

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