The game object class for temporary data that is not included in the save data.
The game object declare class for a troop and the battle-related data.
Returns the agility of the unit.
Returns all alive enemies.
Clears the unit's actions.
Clears the current reserved common event.
Clears the destination of movement for the player.
Clears the action results.
Returns all dead enemies.
Returns the x coordinate of the destination.
Returns the y coordinate of the destination.
Returns the name of enemies within the troop.
Returns the total exp of all members of the enemy troop.
Returns the gold rate based on game party gold rate.
Return the total gold of all enemies.
Returns true if unit is in battle.
Increases the turn number.
Returns true if all members of the unit are dead.
Returns true if a common event has been reserved.
Determines if the destination for the player to move to is valid.
Returns true if event is running.
Determines if the game is in Play Test mode.
Returns the letter table for enemy troops.
Creates the action's of the game unit.
Creates the drop items for all members of the enemy troop, and returns the item information.
Creates unique names for each enemy.
Returns all enemies in the battle.
Returns movable enemies.
Handler for when battle has ended.
Handler for when battle is started.
Returns a random dead target from the game unit.
Returns a random target from the game unit.
Reserves the given commonEventId to be processed later.
Returns common event data from the database.
Selects a member of the unit given a battler.
Sets the destination of the player for movement.
Returns troop information from the database.
Returns the turn count.
Updates the game interpreter.
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