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Interface ANGLE_instanced_arrays

The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.

Hierarchy

  • ANGLE_instanced_arrays

Index

Properties

Readonly VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE

VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: GLenum

Methods

drawArraysInstancedANGLE

  • Parameters

    Returns void

drawElementsInstancedANGLE

vertexAttribDivisorANGLE

  • vertexAttribDivisorANGLE(index: GLuint, divisor: GLuint): void
  • Parameters

    Returns void

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