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Class TextManager

The static class that handles terms and messages. This is linked to the terms and information contained within the editor.

Hierarchy

  • TextManager

Index

Constructors

Protected constructor

Properties

Static actionFailure

actionFailure: string

Static actorDamage

actorDamage: string

Static actorDrain

actorDrain: string

Static actorGain

actorGain: string

Static actorLoss

actorLoss: string

Static actorNoDamage

actorNoDamage: string

Static actorNoHit

actorNoHit: string

Static actorRecovery

actorRecovery: string

Static alwaysDash

alwaysDash: string

Static armor

armor: string

Static attack

attack: string

Static bgmVolume

bgmVolume: string

Static bgsVolume

bgsVolume: string

Static buffAdd

buffAdd: string

Static buffRemove

buffRemove: string

Static buy

buy: string

Static cancel

cancel: string

Static clear

clear: string

Static commandRemember

commandRemember: string

Static continue_

continue_: string

Static counterAttack

counterAttack: string

Static criticalToActor

criticalToActor: string

Static criticalToEnemy

criticalToEnemy: string

Static currencyUnit

currencyUnit: string

Static debuffAdd

debuffAdd: string

Static defeat

defeat: string

Static emerge

emerge: string

Static enemyDamage

enemyDamage: string

Static enemyDrain

enemyDrain: string

Static enemyGain

enemyGain: string

Static enemyLoss

enemyLoss: string

Static enemyNoDamage

enemyNoDamage: string

Static enemyNoHit

enemyNoHit: string

Static enemyRecovery

enemyRecovery: string

Static equip

equip: string

Static equip2

equip2: string

Static escape

escape: string

Static escapeFailure

escapeFailure: string

Static escapeStart

escapeStart: string

Static evasion

evasion: string

Static exp

exp: string

Static expA

expA: string

Static expNext

expNext: string

Static expTotal

expTotal: string

Static fight

fight: string

Static file

file: string

Static formation

formation: string

Static gameEnd

gameEnd: string

Static guard

guard: string

Static hp

hp: string

Static hpA

hpA: string

Static item

item: string

Static keyItem

keyItem: string

Static level

level: string

Static levelA

levelA: string

Static levelUp

levelUp: string

Static loadMessage

loadMessage: string

Static magicEvasion

magicEvasion: string

Static magicReflection

magicReflection: string

Static meVolume

meVolume: string

Static mp

mp: string

Static mpA

mpA: string

Static newGame

newGame: string

Static obtainExp

obtainExp: string

Static obtainGold

obtainGold: string

Static obtainItem

obtainItem: string

Static obtainSkill

obtainSkill: string

Static optimize

optimize: string

Static options

options: string

Static partyName

partyName: string

Static possession

possession: string

Static preemptive

preemptive: string

Static save

save: string

Static saveMessage

saveMessage: string

Static seVolume

seVolume: string

Static sell

sell: string

Static skill

skill: string

Static status

status: string

Static substitute

substitute: string

Static surprise

surprise: string

Static toTitle

toTitle: string

Static tp

tp: string

Static tpA

tpA: string

Static useItem

useItem: string

Static victory

victory: string

Static weapon

weapon: string

Methods

Static basic

  • basic(basicId: number): string

Static command

  • command(commandId: number): string

Static getter

  • getter(method: string, param: number): string

Static message

  • message(messageId: string): string

Static param

  • param(paramId: number): string

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