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Class Game_Temp

The game object class for temporary data that is not included in the save data.


Game_Troop

The game object declare class for a troop and the battle-related data.

Hierarchy

Index

Constructors

constructor

Properties

_commonEventId

_commonEventId: number

_destinationX

_destinationX: number

_destinationY

_destinationY: number

_inBattle

_inBattle: boolean

_interpreter

_interpreter: Game_Interpreter

_isPlaytest

_isPlaytest: boolean

_troopId

_troopId: number

Static LETTER_TABLE_FULL

LETTER_TABLE_FULL: string[]

Static LETTER_TABLE_HALF

LETTER_TABLE_HALF: string[]

Methods

agility

  • agility(): number

aliveMembers

clear

  • clear(): void

clearActions

  • clearActions(): void

clearCommonEvent

  • clearCommonEvent(): void

clearDestination

  • clearDestination(): void

clearResults

  • clearResults(): void

deadMembers

destinationX

  • destinationX(): number

destinationY

  • destinationY(): number

enemyNames

  • enemyNames(): string[]

expTotal

  • expTotal(): number

goldRate

  • goldRate(): number

goldTotal

  • goldTotal(): number

inBattle

  • inBattle(): boolean

increaseTurn

  • increaseTurn(): void

initialize

  • initialize(): void

isAllDead

  • isAllDead(): boolean

isCommonEventReserved

  • isCommonEventReserved(): boolean

isDestinationValid

  • isDestinationValid(): boolean

isEventRunning

  • isEventRunning(): boolean

isPlaytest

  • isPlaytest(): boolean

letterTable

  • letterTable(): string[]

makeActions

  • makeActions(): void

makeDropItems

makeUniqueNames

  • makeUniqueNames(): void

meetsConditions

members

movableMembers

onBattleEnd

  • onBattleEnd(): void

onBattleStart

  • onBattleStart(): void

randomDeadTarget

randomTarget

reserveCommonEvent

  • reserveCommonEvent(commonEventId: number): void

reservedCommonEvent

  • reservedCommonEvent(): any

select

setDestination

  • setDestination(x: number, y: number): void

setup

  • setup(troopId: number): void

setupBattleEvent

  • setupBattleEvent(): void

smoothDeadTarget

smoothTarget

substituteBattler

tgrSum

  • tgrSum(): number

troop

turnCount

  • turnCount(): number

updateInterpreter

  • updateInterpreter(): void

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